Category Archives: community

Social Media Policy: Does your company need one?

Maybe, maybe not.

I’ve been thinking about this topic for the past week or so. For some reason, it keeps coming up in conversation, and I keep running across discussions about blogging / social media policies while I’m reading about related topics.

Paul Dunay did a survey with a question about blogging policies and found that 63% of companies surveyed did not have a formal policy in place regarding employee blogs. As an aside, please notice that only 86 people responded to this question and his research does not include any demographic or research methodology data, so I would be cautious about using this data to make any significant decisions. With that said, it got me thinking about whether blogging policies were important or not. He also suggested in his analysis that it might be better to think of social media policies, rather than limiting it to blogging policies.

I also ran across one of Jeremiah Owyang’s posts about Social Media Policies from a couple of months ago where he suggests leveraging and building on the existing ethics policies while trusting employees to do the right thing.

In my experience, stringent rules and regulations encourage people to find ways to work around them. When companies come up with big lists of specific do’s and don’ts, too many employees use them as an excuse to skirt the rules (well, they didn’t say that I couldn’t do x, y, z). Broad guidelines based on good practices might be a better way to go. When I worked at Intel, we had frequent ethics training, and I remember an instructor saying that most things could be decided by thinking about the following 2 questions:

  • Would I want my mother to know that I did this?
  • Would I be embarrassed if I read about it on the front page of the Wall Street Journal?

As far as I am concerned, that just about covers it for me 🙂

It seems like quite a few companies go with a list of rules and regulations approach. While social media policies of the rules and regulations variety may not be the best way to encourage participation in social media sites, some social media guidelines for your employees might be a good start. The guidelines should cover blogging, podcasting, comments, Facebook, Twitter, and other social sites. I would keep the list of guidelines short and broad with a focus on helping employees participate in social media rather than restricting them to a list of “approved” activities. Again, this is not intended to be a list of rules and regulations.

Here are a few things you might want to include in your company’s social media guidelines for participation:

  • Be authentic, honest and conversational in your posts. Leave the marketing speak and press release format for other parts of the website.
  • Use good judgment about content and be careful not to include confidential information about your company, customers, or vendors.
  • Listen to people and respond to as many comments as possible with constructive feedback. Allow negative comments (delete the spam) – the key to managing comments is to respond rather than censor. Avoid getting defensive and ignore the trolls where appropriate.
  • When you talk about your company or competitors, do so under your real name making your alliance with your company clear (no company wants a repeat of the Whole Foods message board fiasco). If you are providing your opinion, it is also a good idea to make sure people know that you are giving your opinion.
  • Peer reviews, especially for lengthy or complicated posts, should be encouraged, but not required. It’s always nice to have someone double check grammar and technical details before it goes out to the world.
  • Personal blogs for employees should be encouraged. They are a great way to show the world that you hire smart, interesting people.

A few things that you might not want to include in your social media policy:

  • Lengthy approval processes for content. They not only stifle creativity and spontaneity, but they can also render many posts obsolete. Social media often requires quick, short responses to questions, trends, and issues. You want your employees to be involved in those discussions as they happen, not days or even hours later.
  • Restrictions about who is allowed to participate and who is not. Assuming that you hire great people, you should be able to provide employees with guidelines to participate and trust them to do the right thing. If someone isn’t playing nicely with others online, it should be addressed as part of a broader performance management plan with that specific employee.

I also have several other posts on similar topics about best practices for blogging and participating in social sites:

This is not meant to be an exhaustive list, and it probably wouldn’t work for every company; however, I do think it provides an interesting starting point and approach for working with employees to help them participate in social media (rather than restricting them from participating).

What do you think is important to have in a corporate social media policy?

How to Get a Community Manager Job

A couple of weeks ago, I wrote a similar post, but from the opposite side: Hiring a Community Manager. This week, I’ve received emails from several people asking about how they can become an online community manager. I thought it would be a good idea to write this post for people who want to be hired into their first community manager job.

Start by reading the Hiring a Community Manager post. It has many links to blogs about online community management, the role of the community manager, community research, job boards focused on community manager positions, and much more. It will also give you insight into the thinking that employers might be doing when selecting a community manager.

There are a few things that you can do to build your expertise in community management to improve your chances of getting hired. They fall into 3 main areas.

  1. Participate. You can build a lot of expertise by participating in existing online communities as a user. Find something that you are passionate about (restaurant reviews, happy hours, guitars, underwater basket weaving, whatever), and find a community of people with similar passions. Participate in a couple of these communities, and post regularly. Use the experience as a member to see what works well and what doesn’t, and think about how you would make the community better if you were responsible for it.
  2. Share Knowledge. Take what you have learned and share it with other people. Start a blog that is focused on community management, and share what you are learning. Do research on other communities and blog about what you find. If you want to expand out past writing, you could do video / audio podcasts or other various methods to communicate about what you have learned. When you begin interviewing for community manager jobs, you will have a nice base of information to share with prospective employers, and the blog should have a prominent place on your resume.
  3. Volunteer. Help a local non profit organization build an online community and be the community manager for that new community. This could be an online community of volunteers or an online community related to the purpose of the organization. Nothing demonstrates your abilities as a community manager better than a working example that prospective employees can see in action.

I’ve focused on what I think are the 3 most important things you can do to build your community management skills. Jake McKee has a couple of good posts on this topic as well with a few more ideas, including sample courses for college students to take:

I know that quite a few community managers read this blog. What do you think? Is there something more important than these three things for someone wanting to break into the field? What would you suggest?

Related Fast Wonder Blog posts:

Hiring a Community Manager

Hiring a community manager can be tricky for companies, especially ones filling this position for the first time. Last week, someone told me they wanted to hire a community manager and asked me if I could put together a few resources to help get them started. I thought it would be more useful if I turned my email to him into a blog post so others could benefit from it.

The community manager job itself can be a bit vague, like most leadership positions. The role changes from hour to hour depending on what happens in the community, and the person you hire will play a big part in shaping how your company engages with the outside world. It is important to start by carefully defining your goals for the community along with what you want the new community manager to accomplish.

I’ve written a few blog posts on the topic of community managers including information on what community managers do, the skills required to manage communities, and the various roles that fall under the broad umbrella of community manager:

Jeremiah Owyang (Forrester) and Jake McKee (Community Consultant) also have quite a bit of info about community manager roles & hiring:

The community research being done by ForumOne can also be a very valuable resource for anyone involved in communities. There are also a number of Facebook groups focused on community management, but this one seems to be the most active.

There are also a couple of job boards that focus on hiring community managers and related jobs, the Community Guy job board and the Web Strategy board. These should give you a feel for job descriptions, and they might also be good places to post your job description.

The big question is “how much should I expect to pay this person?” In my experience, salary ranges for community managers vary widely. I’ve seen numbers ranging from $50,000 to $150,000 a year. Community managers for technical communities (developers, etc.) make more than end user, social communities. Salary also changes significantly depending on whether the role is really more low-end, tactical moderation or something more strategic, like building a new community or revitalizing a troubled community site. Job experience, location and how well known the person is can also make a big difference in the salary range.

For more information, you can read blog posts from some great community bloggers. Mukund Mohan has a good list on his Best Engaging Communities site.

I would be curious if any of you have other tips? If so, please drop them here in the comments!

Chris Messina on DiSo at Community 2.0

Here are my notes from Chris Messina’s presentation at community 2.0. In other words, these are my interpretations of his words (not my words). I might have some typos or other errors.

Enemies (I missed a few of these)

  • inviting friends
  • profile filling out & linking to other services
  • finding and joining your groups
  • duplicating content

Users are not the same thing as customers

The Web Citizen

  • has identity
  • has provenance
  • has friends
  • has enemies
  • has agency (ability choose & pull out of network with the content)

The building blocks

  • Activity: noun verb noun with context. Chris tweeted niches bitches from sms
  • Contacts, friends & identity: Google Friend Connect, for example
  • Messaging & Notifications: moving toward less siloed messaging
  • Permissions: right now it’s a nightmare – different & conflicting across sites
  • Groupings: services grouped together like Fire Eagle + Dopplr
  • DiSo Project: microformats, openID, OAuth, etc.

Jeska Dzwigalski on Second Life at Community 2.0

Here are my notes from Jeska’s presentation at community 2.0. In other words, these are my interpretations of her words (not my words), and she talks pretty fast, so I might have some typos or other errors.

To successfully build your community:

  • know your audience
  • create an engaging experience
  • iterate, learn & iterate some more
  • realize the value of the feature set & its potential
  • remember, behind every avatar is a real person
  • commit to the long term

Success Stories in Second Life:

  • Training / simulation (Harvard, Stanford)
  • Non-profits – American Cancer Society does a relay for life in second life that raises real money with interesting places for the walk (underwater, etc.)
  • Branding. Pontiac bought a bunch of islands and they let people build cars along with contests, races, customization of the car. Vodafone did a water cooler where people can solve puzzles over the virtual water cool with the focus on interacting with other people, not a focus on pushing their brand, but people see it.

SL is like RL and not

  • Behavior – engaged, but not constrained (less inhibited and behaviors are different)
  • Interaction – All objects can be scripted. Low / No material costs

Shel Israel at Community 2.0

In this session, Shel talked about his work on the SAP Global Report on Culture, Business & Social Media. It was an interesting session with a lot of stories, which are always harder to capture in notes, so I didn’t take very many notes from this session. The upside is that you can find most of the content that he talked about on his Global Neighbourhoods blog in the SAP Research Report category.

Again, these are my notes from the findings portion of his discussion, so these are his words, but there could be some errors.

Findings:

  • youth is the killer app
  • youth driving more adoption than geeks
  • communities have universal apeal
  • the most generous have the most influence
  • culture matters
  • culture belongs to the community

Business findings

  • adoption is faster than you think
  • resistance is found in the middle
  • small bands of evangelists making a big difference
  • behind firewall accelerating
  • measurement is a key issue

More details about the findings from Shel’s blog:

Kellie Parker at Community 2.0

Here are my notes from Kellie Parker’s presentation at community 2.0. In other words, these are my interpretations of her words (not my words). She said a lot more, too, but I wasn’t able to take notes throughout the entire session. It is also possible that I might have some typos or have other errors in my notes.

Personal relationships are what communities are all about.

Choose your platform wisely – it can enhance or harm your efforts. Find the one that is right for you that helps you accomplish your goals for the community with the tools that you need to support those efforts. Start small, but build for future growth. Continue to re-evaluate the platform as your community grows.

Best practices:

  • Define goals
  • Know how to measure them
  • Be patient. community grows slowly
  • Require registration
  • Interact with members
  • Have written community standards
  • Address negative comments about your brand. Don’t delete them.

Communities are a group effort. Community managers can lead the effort, but everyone needs to participate.

David Weinberger on Community

Here are my notes from David Weinberger’s presentation at community 2.0. In other words, these are my interpretations of his words (not my words), and he talks pretty fast, so I might have some typos or other errors.

Community is a set of people who care about each other more than they have to. It starts with conversation, and out of that a community can (but may not) emerge. Conversation is not just people talking; conversations are:

  • voluntary
  • open ended (you don’t know what you will get out of it)
  • in your own voice

Marketing violates all of these definitions of conversations. Marketing is broadcasting one to many, but the broadcast era is ending (not going away, but decreasing in importance). We no longer spend as much time as we used to sitting and passively watching TV – we now split this time on the internet where we can also interact with and contribute to the content. We can add our own videos reactiving to other videos on YouTube. We are doing the broadcasters job, but we are doing it for each other and sending them around to share with our friends. Additionally, we contribute our own perspectives through the comments. We invent new ways of talking to each other.

DNA is not information. DNA is represented through diagrams with labels to show DNA as information, which doesn’t really look anything like real DNA. DNA isn’t information – it’s made out of other stuff in our bodies. Information is a representation, not the actual reality. DNA and brain patterns can be modeled in the computer, but the model is not the same as consciousness (Kurzweil) A model is just a symbol, not an actual brain or piece of DNA.

We want to provide people with information. We don’t necessarily read the newspaper for information – entertainment, etc. At conferences, we go through a lot of information, but people are really here for the cocktails and discussions that happen at the cocktail reception.

The view of a person on the computer is more like a database: name, id number, etc. People in the 50’s were afraid that we were reducing people to numbers within a database. Library of congress catalogs a ton of information. Shel Israel tweets thousands of times a day. Flickr a million photos a day; Facebook 8 million photos a day. *Control doesn’t scale* It doesn’t want to scale, and the internet only succeeded because there was no centralized control. We don’t have to worry about managing every piece of content.

We have abundance: of the good & the bad. We don’t give up on email because of the spam. We manage the abundance of bad (filters, etc.) It’s harder to manage the good stuff and find the right things to read. So much good content, but not enough time in the day to read it. Now we digitize everything and need to come up with new principles of organization. It used to be a goal to get everything in one spot organized in one way (card catalogs, etc.) This doesn’t work online. We look fr things in a variety of ways and brows using different information. Amazon does a pretty good job of organizing information for the online world using a lot of logic to determine which books are statistically more likely to be the right result for you based on titles, text, tags, reviews, lists, search within book, etc. They also give us unique ways to browse the information. Any site that lets you tag puts the users in control of the organization of the site. We (the users) decide the order and organization.

Library of congress put a bunch of photos that they were having issues categorizing along with the information that they had. They allowed users to add to tags to help categorize. Every tag becomes a bookshelf. Additionally, we can put boxes around portions to add notes and comments, and we will fill up all of the available space with information given the freedom to do so. People will also get creative when they run into limitations. For example, when they maxed out the 75 tag limit, people started added tags into the comments.

Knowledge is becoming conversation. Newspapers have a limitation of the physical which provides authority (only one front page with editors who find the “best” stuff for the front page). On Digg, the front page is outsourced to the users. Our inbox is also a front page where we share information and recommendations with our friends and contacts.

Twitter is also becoming a front page. It’s not about people posting what they had for breakfast – you can unsubscribe from them. Others are doing really interesting things. There is intimacy in details, and we get all kinds of interesting information from other people on Twitter.

Communities are smarter than any of the individual participants.

Communities, like Facebook, provide all of the context that a static database of the 50s lacks. We overflow the boundaries. We make connections which lead to conversations which lead to community. Without control we overflow boundaries and create abundance of information. We do it together at our best when we are in communities.

Community Building: Good, Bad and Ugly – The Video

I finally found a video of at least part of our Web 2.0 Expo session about Community Building: Good, Bad and Ugly. A big thank you to Jim Goings for uploading it. It looks like they caught the first 30 minutes of the session on video.

Panel members included: Dawn Foster (Jive Software), Jeremiah Owyang (Forrester Research), Bob Duffy (Intel), Kellie Parker (PC World & Macworld).

Related Fast Wonder Blog posts:

Web 2.0 Expo Community Building: Good, Bad & Ugly

I just wanted to let people know that I will be on a panel at Web 2.0 Expo early, early on Wednesday morning.

Community Building: Good, Bad & Ugly
Dawn Foster (Jive Software), Jeremiah Owyang (Forrester Research), Bob Duffy (Intel), Kellie Parker (PC World & Macworld)
8:30am – 9:20am Wednesday, 04/23/2008
Room 2009

It would be great to see a few familiar faces in the crowd for our early session.

I also have plans to attend Ignite Web 2.0 Expo SF on Tuesday night, and I should be around for most of the rest of conference. I also hear that we have some interesting plans for Jive during the event, so you should stop by our booth to see what we are doing.