Tag Archives: social software

Join Us for the First Lunch 2.0 in Portland!

I hope to see everyone at the first Lunch 2.0 held in Portland! Lunch 2.0 is a an excuse to eat lunch with other people (instead of at our desks) and to meet other interesting technology types around Portland. If you have never heard of Lunch 2.0 and want to learn more, you can visit the main Lunch 2.0 site.

You can get all of the details and RSVP on Upcoming for the Portland Lunch 2.0.

The Details:

Wednesday, February 27, 2008
12:00 PM – 1:30 PM
AboutUs.org
107 SE Washington Street, Suite 520
Portland, Oregon 97214

A huge thank you to Jake Kuramoto for reminding us that we needed to do one of these in Portland and then for working with AboutUs to actually make it happen!

Information Overload, Attention, and RSS

Marshall Kirkpatrick wrote a fascinating piece on ReadWriteWeb today about Ten Common Objections to Social Media Adoption and How You Can Respond. Those of you who follow Marshall on Twitter know that he frequently socializes ideas for posts like this one on Twitter as he writes the article getting real-time feedback on ideas. This one was a particularly interesting discussion to watch as it unfolded. I only wish I hadn’t been quite so slammed today so that I could have paid more attention to it.

I saw what I think is a common theme across a few of the items in Marshall’s list of common objections. Information overload. People increasingly have difficulties managing the stream of information vying for our attention every second of the day. If we participate in social media and the increasing numbers of new online tools, how can we possibly pay attention to all of it? Here are a few items from Marshall’s list of objections that seem to fall into this category:

1. I suffer from information overload already.
2. So much of what’s discussed online is meaningless. These forms of communication are shallow and make us dumber. We have real work to do!
3. I don’t have the time to contribute and moderate, it looks like it takes a lot of time and energy.
9. There are so many tools that are similar, I can’t tell where to invest my time so I don’t use any of it at all.

Quoted from ReadWriteWeb

This is where RSS and other tools that help us manage where we do and do not focus our attention come into play. I agree with some of these objections to a point. Yes, there is information overload; yes, it takes time and energy; yes, some of it is shallow and meaningless; and yes, it can be hard to figure out where to invest your time. However, and this is a big however, it can be easier than many think.

Tools like RSS can really help you prioritize where you focus your attention. I use Netvibes as my RSS reader with topics organized by tab and information organized by how important / credible it is. I have separate tabs for Web 2.0/social media, open source, community, Jive, and a few misc. tabs. Each one has the stuff that I want to pay the most attention to at the top with lower priority feeds near the bottom. It really helps me stay organized and focused on those things that are important to me.

Yahoo Pipes takes this one step further. You can aggregate information from multiple feeds and filter it by keywords and other items to create very specific targeted feeds. I’ve just started playing with Yahoo Pipes, so I hope to have a more detailed analysis on it in a couple of weeks after I’ve had time to explore more of what it can do.

The point is that we all have difficulty managing information overload and our attention stream; however, we can’t let this stop us from exploring new technologies and new ideas. The solution is not to avoid these new tools. Our focus should be on finding ways to better manage this stream of information in a way that increases, not decreases, our productivity.

Related Fast Wonder Blog posts:

Communities as Games

Social networking sites (Digg, Facebook, and YouTube) can be thought of as games with goals, actions, play, strategies, and rewards. This idea comes from C. Weng’s free e-book, The Web: Hidden Games. On Read/WriteWeb yesterday, Richard MacManus talked about these Social Websites as Games:

The e-book goes on to tell you how to “win” at Digg and notes that “like all games, Digg’s system can be cheated.” It also compares YouTube to chess: “there are an infinite number of ways to win in YouTube but it only occurs under certain conditions. Every single method, strategy, and theory leads back to the essential factor: getting people to view your videos.” And as for Facebook, it is compared to The Sims: “The object of the game is more to monitor or to guide characters in daily life rather than to win at something. There’s no simple goal in sight but it is all about the process of playing.”

(Quoted from by Richard MacManus on Read/WriteWeb)

I think this idea extends past social websites and into communities as well. I recently blogged about using reputation systems in communities with a discussion about people can game community reputation systems. The important thing to recognize is whether people are gaming the system in a productive manner that helps the community or in a destructive way that serves only to clutter the community with worthless chatter that annoys other members.

Thinking about the community as a game where you can accumulate points and status can help the community when members use the points as incentives to post productive content and answer questions from other members. This productive gaming serves to improve the content within the community.

The danger with reputation systems (and social networking sites, like Digg) is when the gaming becomes destructive. In communities, people can post worthless one-line responses to discussions that add nothing to the conversations, but act only to accumulate points. In Digg, people can get together to Digg worthless stories to the home page solely to generate advertising revenue for the owner of the site.

The key, as I’ve mentioned before, is transparency and proactive adjustments. Community reputation systems can be adjusted to help prevent people from accumulating any significant amount of points just for responding to discussions without meaningful content. Digg has continually adjusted their algorithms to help prevent gaming. It is also important to recognize that no technical solution can entirely prevent gaming of reputation systems or social websites. Because you cannot entirely prevent it, transparency is the key to making sure that other people can see which members are gaming the system. As a community member, if I can see that all of Joe’s posts are one line responses of the “great post” or “thanks for the info” variety, I will start to ignore his responses, and if the system lets me block him from my view, I may chose to exclude his responses. On a site like Digg, I may also chose to block stories submitted by a user who always submits stories from a couple of sites (probably his sites).

I like reputation systems and think that they can be used productively in communities if monitored carefully. People are motivated in many different ways. While some community members will contribute freely without any reward for their effort, others will contribute more often if they can see some tangible rewards for their contribution.

Related Fast Wonder Posts: