Tag Archives: social networking

Fast Wonder Community Podcast: Data Portability and Social Networking in Online Communities with Scott Kveton

I just published the 5th Fast Wonder Community Podcast today: Data Portability and Social Networking in Online Communities with Scott Kveton. Scott and I discussed a variety of topics related to online communities including data portability, OpenID, and social networking. Listen to the podcast to hear the entire discussion.

If you have any suggestions for people you would like to see interviewed on a future podcast, please let me know!

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Episode 5: Data Portability and Social Networking in Online Communities with Scott Kveton

In this podcast, I talked to Scott Kveton, who was kind enough to take 15 minutes out of atttending OpenID DevCamp to record this interview via Skype. We talked about how the impact of data portability and other open technology standards are influencing the way that we think about online communities. Scott is currently on the board of the OpenID Foundation and is the Open Technology lead at MyStrands where he does a lot of their community work. You can learn more about Scott by visiting his blog.

Download:
Data Portability and Social Networking in Online Communities with Scott Kveton
(mp3)

If you are doing something really cool with your online community, please let me know! I am open to suggestions for potential interviews.

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The Beauty of Twitter

I’ve been using Twitter for quite a while to keep up with friends and industry news, and I find it to be one of the most valuable and useful online applications. The critics point out that they don’t need to know the mundane details of people’s lives (when they wake up, what they eat, etc.) If you feel this way, then you just aren’t following the right people! Right now on Twitter, I see a debate from Tara Hunt about those who “write” and those who “do”, a reminder about the Portland Werewolf games tomorrow, thoughts on what happens to your blog and other online accounts after you die, and various links to really interesting sites.

Jeremiah Owyang blogged today about how Some Conversations have shifted to Twitter:

Twitter is becoming a major communication tool for me lately. There are more intimate conversations being held on this next-generation chat room, and it’s filled with early adopters and those who are trying to reach them.

If you’re in the tech industry, and in marketing, you should be paying attention to what’s happening on twitter. There’s even search tools that can help you find discussions and memes. Also, if you’re trying to reach early adopters, these are tools for you. This really reminds me of the the whole blogging industry in 2005, it’s the same type of pros and cons –it’s just much smaller now. If you don’t meet these criterion, then it may not be for you, always remember to find the audience you’re trying to reach first.

(Quote from Web Strategy by Jeremiah)

I struggle every day with whether or not to keep my Twitter account private. On the one hand, I can connect more intimately with my friends without worrying about random stalkers and creepy people. On the other hand, I could more effectively use it to reach more people if it were public. I tend to add more people to Facebook using it as a more public platform while keeping my Twitter feed private, which means that I can post specific details about where I am and how people can find me. Regardless of whether your feed is public or private, by following interesting people, Twitter can be a valuable tool for keep in touch and learning new things.

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Communities as Games

Social networking sites (Digg, Facebook, and YouTube) can be thought of as games with goals, actions, play, strategies, and rewards. This idea comes from C. Weng’s free e-book, The Web: Hidden Games. On Read/WriteWeb yesterday, Richard MacManus talked about these Social Websites as Games:

The e-book goes on to tell you how to “win” at Digg and notes that “like all games, Digg’s system can be cheated.” It also compares YouTube to chess: “there are an infinite number of ways to win in YouTube but it only occurs under certain conditions. Every single method, strategy, and theory leads back to the essential factor: getting people to view your videos.” And as for Facebook, it is compared to The Sims: “The object of the game is more to monitor or to guide characters in daily life rather than to win at something. There’s no simple goal in sight but it is all about the process of playing.”

(Quoted from by Richard MacManus on Read/WriteWeb)

I think this idea extends past social websites and into communities as well. I recently blogged about using reputation systems in communities with a discussion about people can game community reputation systems. The important thing to recognize is whether people are gaming the system in a productive manner that helps the community or in a destructive way that serves only to clutter the community with worthless chatter that annoys other members.

Thinking about the community as a game where you can accumulate points and status can help the community when members use the points as incentives to post productive content and answer questions from other members. This productive gaming serves to improve the content within the community.

The danger with reputation systems (and social networking sites, like Digg) is when the gaming becomes destructive. In communities, people can post worthless one-line responses to discussions that add nothing to the conversations, but act only to accumulate points. In Digg, people can get together to Digg worthless stories to the home page solely to generate advertising revenue for the owner of the site.

The key, as I’ve mentioned before, is transparency and proactive adjustments. Community reputation systems can be adjusted to help prevent people from accumulating any significant amount of points just for responding to discussions without meaningful content. Digg has continually adjusted their algorithms to help prevent gaming. It is also important to recognize that no technical solution can entirely prevent gaming of reputation systems or social websites. Because you cannot entirely prevent it, transparency is the key to making sure that other people can see which members are gaming the system. As a community member, if I can see that all of Joe’s posts are one line responses of the “great post” or “thanks for the info” variety, I will start to ignore his responses, and if the system lets me block him from my view, I may chose to exclude his responses. On a site like Digg, I may also chose to block stories submitted by a user who always submits stories from a couple of sites (probably his sites).

I like reputation systems and think that they can be used productively in communities if monitored carefully. People are motivated in many different ways. While some community members will contribute freely without any reward for their effort, others will contribute more often if they can see some tangible rewards for their contribution.

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